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Monday, May 31, 2010

Historycal Racing Games Need For speed (NFS)

This racing game that one may not have been familiar to us, especially fans of racing games ..

Need for Speed (NFS) is a series of racing video game published by Electronic Arts and developed by several studios, including Canada, based company EA Black Box. This is the most successful racing video game series of all time, and one of the most successful overall. In October 2009, more than 100 million copies of the game in the Need for Speed series has been sold.





The series was originally developed by Canadian based company Distinctive Software, which is known as EA Canada. Series debuted with The Need for Speed in North America, Japan, and Europe in 1994. Initially, the series was exclusive to the console of the fifth generation and displayed in all the seventh generation of video game consoles in 2008. The game mainly consists of a variety of car racing with different tracks, and to some extent, including the activities of police in the race. In Japan, the series Over "was released as a driver. After the release of Need for Speed: High Stakes, it adopted the western name. Since Need for Speed: Underground, the series has integrated car body customization into gameplay. Currently, there are three games under development in the series.

NFS there from the year 1994

Genuine Need for Speed was released for 3DO in 1994 with the release version for the PC (DOS) (1995), the PlayStation and Sega Saturn (1996) after a short time later. Most cars and tracks available at the beginning of the game, and the goal is to unlock the remaining locked content by winning tournaments. The first version is shown a car chase with police who remained a popular theme throughout the series - called Hot Pursuit editions (Need for Speed III: Hot Pursuit, Need for Speed: High Stakes, Need for Speed: Hot Pursuit 2, Need for Speed : Most Wanted, Need for Speed: Carbon and Need for Speed: Undercover) were sold in the market better than the version of the intervention. The initial version also featured an obnoxious opponent who taunted the player if the computer won the race or the player was arrested (if the player speeding ticket a few times).


The first installment of NFS is one of only two serious by a series of efforts to provide a realistic simulation of car handling and physics without arcade elements (the other being the Porsche Unleashed). Electronic Arts to work with automotive magazine Road & Track to match vehicle behavior, including imitation of the sound made by the vehicles' gear control lever. The game also contained precise vehicle data spoken comments, several "magazine style" images of each car's interior and exterior, and even short video clips highlighting the vehicles set to music.


Another version of the game, called The Need for Speed: Special Edition, is based on the 1995 release of the PC game, and only released for PC CD-ROM in 1996 was showing support for DirectX 2 and TCP / IP networking, two new tracks, time of day for most variations of the track (morning, noon and night), and various enhancements in the game machine.

The Need for Speed and Special Edition is the only game in the series to support DOS, as the next release for the PC only runs on Microsoft Windows 95 or above.


Need for Speed II features several of the rarest and most exotic vehicles ever available, including the Ford Indigo concept vehicle, and features country-themed tracks from North America, Europe, Asia and Australia. A new racing modes are also introduced in NFS II dubbed Round, where the last racer to finish the round will be eliminated until the only leading racer remains, and won.

Forgoing the realism the first Need for Speed, NFS II provides more arcade-like style of play, while maintaining the level of intricate design. [Verification needed] In addition, track design is more open-ended, players can now "drive" off the asphalt, and even across the fields to take advantage of shortcuts.
The PlayStation port of NFS II is the first PlayStation game to utilize not only NeGcon controller, but both Dual Analogue and DualShock controllers as well.

Special edition of NFS II, Need for Speed II: Special Edition includes one extra track, extra cars, and support for Glide, which was then developing the 3D graphics standard used in 3dfx 's Voodoo and Voodoo 2 graphics card.



Need for Speed III: Hot Pursuit Hot Pursuit mode adds, where players try to run either the police or the police, catch speeders.

NFS III to take advantage of the multimedia capabilities of CD-ROM featuring audio comments, slide images and music videos. This game is also the first in a series to allow downloading additional car from the official site. Consequently, the Modding community has been sticking to create more vehicles that can be available for the game. PC version is also the first game in the series Need for Speed Direct 3D acceleration hardware to support 3D.



High Stakes (North America and Australia the title), also known as the Road Challenge (European and Brazilian title), released in summer 1999.

High Stakes introduces several new game types: High Stakes, Getaway, Time Trap, and Career. High Stakes is a racing mode (in career) in which reward the player loses the car. Getaway require players to outrun pursuing police vehicles for a certain period. Time Trap is where drivers must complete a number of laps within the time limit, with a police car trying to slow them down. Career mode combines monetary reward system that allows a player to purchase vehicles and performance upgrades while earning cash by racing in a chronological set of tournaments. Another innovation is the introduction of damage models. Vehicles that have been involved in a car accident that is displayed looks shattered bodies and suffered from performance penalties. After a race in Career mode, players are given the option to purchase the improvement. Mode also allows players, for the first time, to upgrade cars, although it only consists of the feature to switch between three levels of upgrades for each car.

The PlayStation version of the game, was released several months before the PC version, features improved gameplay. Just all the new tracks to be performed without additional rehashes from NFS III in the PC version. In addition, the AI in this game is more advanced; five AIS known as Nemesis, Bullit, Frost, Ranger, and people driving stupid show different characteristics (eg Nemesis player until slipup dog will occur, whereas Bullit exhibit a more aggressive style, sometimes Sometimes a vehicle ramming into the player). In addition, the Aston Martin DB7 at this in the game while the release version of the PC is required that you will need to download them online to insert it into the game. In the PlayStation version, the McLaren F1 GTR Long Tail is based on the year 1997 while the PC version is based on the original version 95/96.

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